Automated: original 40K War Office map import with stored terrain/LOS geometry; live guided-play prompts and control highlighting; alternating activations; a draggable selectable-size battlefield; split-desk map mode; per-side Human/AI control; action movement envelopes and movement-distance warnings; free ruler; target-distance line; approximate objective-control sync; map-based LOS/cover assist; Hold/Advance/Rush/Charge; Quality attacks; Defense/AP; cover; Bloodborn; Crack; Rending; Destructive; Bane; Shred; Highborn; Agile; Shielded; Fortified; Blast; Deadly; Reliable; Regeneration; Resistance; Impact; Fear; Fearless; Hive Bond morale; Tough wound pools; Fatigue; morale; Shaken recovery; save/export/import.
Army library: Blood Brothers, High Elf Fleets, Orc Marauders, Human Defense Force, Dark Elf Raiders, Custodian Brothers, Alien Hives, Titan Lords and Robot Legions are bundled as selectable rosters. Special rules already supported by the engine resolve normally; faction-specific or aura/transport/caster rules that are not yet automated stay visible for manual play.
Reference or manual only: exact physical model visibility and unusual terrain geometry (the new LOS/cover system is an advisory command-map approximation), transport passengers, Ambush placement, Flying/Strider interaction, Caster spell effects, Unpredictable Shooter, Highborn Boost/aura timing beyond base movement display, weapon-specific casualty choices, split-fire, and anything ambiguous. The map now uses truer base and hull sizes plus individual generated miniature sprites on every surviving base. Range is measured edge-to-edge from those mapped bases/hulls; movement is formation translation distance; Cover checks use the visible terrain templates. LOS is still an advisory 2D centre-ray test against those templates and intervening unit perimeters, so the real tabletop remains authoritative.